![]() That being said, when I visited memorable places like Virmire and Eden Prime, I saw a new beauty to them, thanks to little touches like adding particle effects, fog, and extra vegetation that sell the personality of each locale. The human faces are the only thing that looks off, and it doesn’t help that the characters’ mouths don’t sync up with their words. ![]() The enemies and different alien species look noticeably better, and the extra hint of detail to environments makes them a joy to explore. Mass Effect 1 plays smoother, but the enhanced visuals should really catch your eye. As for the shooting controls, it feels more like a ME2's third-person shooter gameplay as opposed to the strictly RPG mechanics of the original game. I’ll admit, I was dreading going back to the first entry (it’s a teenager!), and these enhancements made me enjoy and appreciate it even more. I loved using my boosts to get out of difficult situations. ![]() You no longer feel like you're controlling chaos and hoping for the best. For instance, the Mako now steers better and moves faster. The most noticeable improvements are to the first game, which includes the Mako controls, shooting mechanics, and more detailed environments. Here’s what I’ll say for now: Mass Effect Legendary has impressed me. Until I see more of both games, I’m not ready to deliver a review score. I’ve completed the first game of the trilogy (which has the most substantial improvements), but haven’t had the opportunity to experience as much of Mass Effect 2 or 3. Since Monday evening, I’ve been playing Mass Effect Legendary Edition, scoping out as much as possible for review. I’m sure as you prepare for the occasion, you’re wondering how BioWare’s remaster of its beloved trilogy shaped up. Mass Effect Legendary Edition’s release date is just a day away, meaning your next meet-up with Wrex, Tali, and Garrus could be tomorrow.
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